Crockin

Ability Score Increase. Your Strength score increases by 2 and your Constitution increases by 1.
Age. Crocodilians age slowly reaching maturity at about 50 and can live for over 300 years
Alignment. Crocodilians are more often than not neutral or evil tending to look after themselves first. Warriors among them are the most chaotic and most likely to be evil, seeking to fight anything that presents itself to them. It is exceedingly rare to find a lawful or good Crocodilian.
Size. You stand at 6-8 feet tall and around 300-400 pounds your size is Medium.
Speed. Crocodilians are slow on land but fast in the water. Your base walking speed is 20ft and base swimming speed at 40ft.
Crushing bite. You can take an Attack Action to make a bite attack. You are proficient with your bite. If your bite hits it deals 1d10+STR Piercing damage and the target is grappled. The target has disadvantage to escape this grapple. If you succeed in grappling, you can use your attack action next turn to rip your maw away. Doing this indures 1d12 slashing damage and ends the grapple.
Tail Attack. You can use your tail as a weapon and you are proficient with it. If you choose to do this it deals 1d6+STR bludgeoning damage. Depending on where you hit, you can induce a stun (aimed at head) knock-back 5 (aimed at chest) or trip (aimed at legs) all with DC 7 strength, constitution and dexterity saving throws respectively.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Aquatic Hunter. You are considered to have proficiency with the Stealth skill while in water, and you gain advantage to stealth while submerged.
Natural hunter. You are proficient in perception, and gain advantage in any checks related to smell to determine the direction of a wounded organism while underwater, so long as you can still smell.
Oversized. The large propotions of crocodilians allows them to use large weapons, also can treat two-handed weapons as versatile. But also means that armor won’t be able to fit. Requires custom work and armor and clothing are doubled price.
Amphibious. You are an amphibious creature. You gain a +1 bonus to attack rolls in water. You can hold your breath for 20 minutes.
Lizard Empathy. You can communicate with Beasts with the Reptile keyword.
Languages. Common, Reptilian (see Lizard Empathy)

Crockin

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