The Xenbox

The Blackwall Chronicles: Part 1

Faewynn, Jamroar, and Therrin of the Trade Federation journeyed to Fort Blackwall to investigate the sudden stop in trade. They discovered that in addition to traders being killed and taken off the trade routes, the party discovered that there had been several disappearances within the walls of Fort Blackwall.

Lured into a meeting with an attractive elf, Jamroar met his demise at the hands of a Succubus (one of the ones responsible for the disappearances). Faewynn almost met the same fate with that of an Incubus, but made an agreement with him instead; promising the safety of her companions.

Faewynn and Therrin were deputized by the marshal.

Faewynn and the Jazai, Skalla, journeyed outside of Blackwall to meet an old woman in the swamps to find information on the attacks on the trade routes, and to protect herself from the Incubus and Succubus.

Leaving the Trade Federation, Therrin remained hot on the trail of the demons, but discovered the body of his companion in a murder scene. A setup by the Succubus to throw the locals off her tail.

Deplorable Origins: The Story So Far

Ollie and Idendril of the village of Maverickstead barely survived the siege brought by Blackhand Orcs and mercenaries. Their pokemon were taken from them, and they witnessed a powerful lich perform dark necromancy.

A search party arrived and took Ollie and Idendril with a small group of other survivors. On the way back to the capital most were killed when being chased by Orcs.

Ollie and Idendril were taken nineteen years into the future and witnessed the fall of Aurdendale at the capital of Northreach.

Back in their own time, they uncovered an underground cult of ______. They joined the new Aurendale Heroes Guild and have founded the White Flame under the guidance of Ollie’s uncle, the mayor of Thornwall.

Ollie and Idendril have recently moved to Thornwall where they will begin hunting down their pokemon and family.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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